Take F/A-18 Interceptor for instance, it's a polygon based 3D game that benefits from a faster processor meaning you get higher frames per second. Having accelerated polygon games is neat, but it also carries some drawbacks. Having an accelerated Amiga in Workbench is a godsend, but it's not critical. Nothing else is affected, floppy is still at the same speed and bitmap games runs just as slow. Remember, there are only two benefits from having an accelerator in an Amiga: 1) faster Workbench refresh and 2) an increase of speed in certain polygon based games. The best thing with this is that it's fast to work with and for the games that benefit from a speed boost, a 42MHz 68000 is well over what you'd need and you get 100% backwards compatibility with Kickstart 1.3 so you can boot from a real floppy drive if you wish. It has 8MB ram which is perfect for WHDLoad, built-in flash memory for the stored and licenced Workbench 3.1, you have all ROM/Kickstart support you need, a menu in which you can experiment with dozens of combinations of settings to suit your needs and more. It has all the things you ask for in one package IDE, well, Compact Flash readers which everyone tends to end up using anyway - two of them, with one being hot-swappable.
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